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mirror of https://github.com/rwengine/openrw.git synced 2024-11-09 20:32:43 +01:00
openrw/rwengine
Mischa Aster Alff a56b25d4cd Change default object timeOff from 0 to 24
Remove now-useless check in ObjectRenderer
2016-08-28 14:32:34 +02:00
..
src Change default object timeOff from 0 to 24 2016-08-28 14:32:34 +02:00
CMakeLists.txt MinGW: rwengine depends on mman 2016-08-23 23:09:52 +02:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory