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https://github.com/rwengine/openrw.git
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649f7b144d
This entirely replaces all remaining SFML pieces with SDL2 and brings OpenRW up to OpenGL 3.3
28 lines
466 B
C++
28 lines
466 B
C++
#ifndef LOADINGSTATE_HPP
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#define LOADINGSTATE_HPP
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#include <SDL2/SDL_events.h>
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#include "State.hpp"
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class LoadingState : public State
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{
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State* next;
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public:
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LoadingState(RWGame* game);
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virtual void enter();
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virtual void exit();
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virtual void tick(float dt);
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virtual void draw(GameRenderer* r);
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void setNextState(State* nextState);
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virtual bool shouldWorldUpdate();
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virtual void handleEvent(const SDL_Event& event);
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};
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#endif // LOADINGSTATE_HPP
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