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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "test_Globals.hpp"
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#include <engine/GameWorld.hpp>
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#include <audio/SoundSource.hpp>
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BOOST_AUTO_TEST_SUITE(AudioLoadingTests, DATA_TEST_PREDICATE)
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// @todo Shfil119 implement
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// This test requires assets
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BOOST_AUTO_TEST_CASE(testBufferIsPlaying) {
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SoundManager manager{Global::get().e};
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auto audioPath =
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Global::get().e->data->index.findFilePath("audio/A1_a.wav");
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manager.loadSound("A1_a", audioPath.string());
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auto& sound = manager.getSoundRef("A1_a");
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BOOST_REQUIRE(sound.source->decodedFrames > 0);
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BOOST_REQUIRE(sound.isPlaying() == false);
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sound.play();
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BOOST_REQUIRE(sound.isPlaying() == true);
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sound.pause();
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BOOST_REQUIRE(sound.isPaused() == true);
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sound.stop();
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BOOST_REQUIRE(sound.isStopped() == true);
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}
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BOOST_AUTO_TEST_CASE(testDecodingFramesOfMusic) {
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SoundManager manager{Global::get().e};
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auto audioPath =
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Global::get().e->data->index.findFilePath("audio/A1_a.wav");
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manager.loadSound("A1_a", audioPath.string());
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auto& sound = manager.getSoundRef("A1_a");
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BOOST_REQUIRE(sound.source->decodedFrames > 0);
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}
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BOOST_AUTO_TEST_CASE(testDecodingFramesOfSfx) {
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SoundManager manager{Global::get().e};
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manager.createSfxInstance(157); // Callahan Bridge fire
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auto& sound = manager.getSfxSourceRef(157);
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BOOST_REQUIRE(sound.source->decodedFrames > 0);
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}
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BOOST_AUTO_TEST_SUITE_END()
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