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90acef28f7
- use mapping file - forward define FileContentsInfo, CutsceneTracks, GameTexts - no more "#pragma once" - add mapping file
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#ifndef _LIBRW_LOADERDFF_HPP_
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#define _LIBRW_LOADERDFF_HPP_
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#include <data/Clump.hpp>
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#include <gl/TextureData.hpp>
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#include <rw/forward.hpp>
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#include <functional>
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#include <string>
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#include <vector>
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class RWBStream;
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class DFFLoaderException {
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std::string _message;
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public:
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DFFLoaderException(const std::string& message) : _message(message) {
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}
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const std::string& which() {
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return _message;
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}
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};
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class LoaderDFF {
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public:
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using TextureLookupCallback = std::function<TextureData::Handle(
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const std::string&, const std::string&)>;
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using GeometryList = std::vector<GeometryPtr>;
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using FrameList = std::vector<ModelFramePtr>;
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ClumpPtr loadFromMemory(FileHandle file);
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void setTextureLookupCallback(TextureLookupCallback tlc) {
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texturelookup = tlc;
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}
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private:
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TextureLookupCallback texturelookup;
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FrameList readFrameList(const RWBStream& stream);
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GeometryList readGeometryList(const RWBStream& stream);
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GeometryPtr readGeometry(const RWBStream& stream);
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void readMaterialList(GeometryPtr& geom, const RWBStream& stream);
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void readMaterial(GeometryPtr& geom, const RWBStream& stream);
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void readTexture(Geometry::Material& material, const RWBStream& stream);
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void readGeometryExtension(GeometryPtr& geom, const RWBStream& stream);
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void readBinMeshPLG(GeometryPtr& geom, const RWBStream& stream);
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AtomicPtr readAtomic(FrameList& framelist, GeometryList& geometrylist,
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const RWBStream& stream);
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};
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#endif
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