mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 18:32:44 +01:00
4fd92a1549
Also move up source files into the root directory, as there's nothing else in this directory
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
#ifndef _LIBRW_FILEINDEX_HPP_
|
|
#define _LIBRW_FILEINDEX_HPP_
|
|
|
|
#include "rw/filesystem.hpp"
|
|
#include "rw/forward.hpp"
|
|
|
|
#include <unordered_map>
|
|
|
|
class FileIndex {
|
|
public:
|
|
/**
|
|
* @brief normalizeString Normalize a file path
|
|
* @param filePath the path to normalize
|
|
* @return normalized file path
|
|
*/
|
|
static std::string normalizeFilePath(const std::string &filePath);
|
|
|
|
/**
|
|
* @brief indexDirectory index all files at path
|
|
* @param path the path to index
|
|
*
|
|
* This is used to build the mapping of lower-case file paths to the
|
|
* true case on the file system for platforms where this is an issue.
|
|
*/
|
|
void indexTree(const rwfs::path &path);
|
|
|
|
/**
|
|
* @brief findFilePath finds disk path for a game data file
|
|
* @param filePath the path to find
|
|
* @return The file path as it exists on disk
|
|
* @throws if this FileIndex has not indexed the path
|
|
*/
|
|
rwfs::path findFilePath(const std::string &filePath) const;
|
|
|
|
/**
|
|
* @brief openFileRaw Opens a raw file on the disk
|
|
* @param filePath the path to open
|
|
* @return FileHandle to the file
|
|
* @throws if this FileIndex has not indexed the path
|
|
*/
|
|
FileContentsInfo openFileRaw(const std::string &filePath) const;
|
|
|
|
/**
|
|
* Adds the files contained within the given Archive file to the
|
|
* file index.
|
|
* @param filePath path to the archive
|
|
* @throws if this FileIndex has not indexed the archive itself
|
|
*/
|
|
void indexArchive(const std::string &filePath);
|
|
|
|
/**
|
|
* Returns a FileHandle for the file if it can be found in the
|
|
* file index, otherwise an empty FileHandle is returned.
|
|
* @param filePath name of the file to open
|
|
* @return FileHandle to the file, nullptr if this FileINdexed has not indexed the path
|
|
*/
|
|
FileContentsInfo openFile(const std::string &filePath);
|
|
|
|
private:
|
|
/**
|
|
* @brief Type of the indexed data.
|
|
*/
|
|
enum IndexedDataType {
|
|
/// Is a file on disk
|
|
FILE,
|
|
/// Is a member of an archive
|
|
ARCHIVE,
|
|
};
|
|
|
|
/**
|
|
* @brief All information of indexed data.
|
|
*/
|
|
struct IndexedData {
|
|
/// Type of indexed data.
|
|
IndexedDataType type;
|
|
/// Path of indexed data.
|
|
std::string path;
|
|
/// Extra data of assets (FIXME: use c++17 std::variant or std::option)
|
|
std::string assetData;
|
|
};
|
|
|
|
/**
|
|
* @brief indexedData_ A mapping from filepath (relative to game data path) to an IndexedData item.
|
|
*/
|
|
std::unordered_map<std::string, IndexedData> indexedData_;
|
|
|
|
/**
|
|
* @brief getIndexedDataAt Get IndexedData for filePath
|
|
* @param filePath the file path to get the IndexedData for
|
|
* @return IndexedData pointer if this FileIndex has indexed the filePath
|
|
* @throws If this FileIndex has not indexed filePath
|
|
*/
|
|
const IndexedData *getIndexedDataAt(const std::string &filePath) const;
|
|
};
|
|
|
|
#endif
|