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65b14fcb9c
* remove inih * input.invert_y has now behavior as described on wiki
140 lines
4.0 KiB
C++
140 lines
4.0 KiB
C++
#include "GameConfig.hpp"
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#include <cstdlib>
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#include <cstring>
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#include <rw/defines.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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namespace pt = boost::property_tree;
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const std::string kConfigDirectoryName("OpenRW");
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GameConfig::GameConfig(const std::string& configName,
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const std::string& configPath)
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: m_configName(configName)
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, m_configPath(configPath)
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, m_valid(false)
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, m_inputInvertY(false) {
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if (m_configPath.empty()) {
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m_configPath = getDefaultConfigPath();
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}
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// Look up the path to use
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auto configFile = getConfigFile();
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m_valid = readConfig(configFile);
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}
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std::string GameConfig::getConfigFile() {
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return m_configPath + "/" + m_configName;
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}
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bool GameConfig::isValid() {
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return m_valid;
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}
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std::string GameConfig::getDefaultConfigPath() {
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#if defined(RW_LINUX) || defined(RW_FREEBSD) || defined(RW_NETBSD) || \
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defined(RW_OPENBSD)
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char* config_home = getenv("XDG_CONFIG_HOME");
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if (config_home != nullptr) {
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return std::string(config_home) + "/" + kConfigDirectoryName;
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}
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char* home = getenv("HOME");
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if (home != nullptr) {
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return std::string(home) + "/.config/" + kConfigDirectoryName;
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}
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#elif defined(RW_OSX)
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char* home = getenv("HOME");
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if (home)
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return std::string(home) + "/Library/Preferences/" +
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kConfigDirectoryName;
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#else
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return ".";
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#endif
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// Well now we're stuck.
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RW_ERROR("No default config path found.");
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return ".";
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}
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std::string stripComments(const std::string &str)
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{
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auto s = std::string(str, 0, str.find_first_of(";#"));
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return s.erase(s.find_last_not_of(" \n\r\t")+1);
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}
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struct StringTranslator {
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typedef std::string internal_type;
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typedef std::string external_type;
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boost::optional<external_type> get_value(const internal_type &str) {
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return boost::optional<external_type>(stripComments(str));
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}
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boost::optional<internal_type> put_value(const external_type &str) {
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return boost::optional<internal_type>(str);
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}
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};
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struct BoolTranslator {
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typedef std::string internal_type;
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typedef bool external_type;
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boost::optional<external_type> get_value(const internal_type &str) {
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return boost::optional<external_type>(std::stoi(stripComments(str)) != 0);
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}
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boost::optional<internal_type> put_value(const external_type &b) {
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return boost::optional<internal_type>(b ? "1" : "0");
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}
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};
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bool GameConfig::readConfig(const std::string &path) {
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pt::ptree config, defaultConfig;
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bool success = true;
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auto read_config = [&](const std::string &key, auto &target,
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const auto &defaultValue, auto &translator,
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bool optional=true) {
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typedef typename std::remove_reference<decltype(target)>::type targetType;
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defaultConfig.put(key, defaultValue, translator);
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try {
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target = config.get<targetType>(key, translator);
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} catch (pt::ptree_bad_path &e) {
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if (optional) {
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target = defaultValue;
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} else {
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success = false;
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RW_MESSAGE(e.what());
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}
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}
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};
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try {
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pt::read_ini(path, config);
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} catch (pt::ini_parser_error &e) {
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success = false;
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RW_MESSAGE(e.what());
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}
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auto deft = StringTranslator();
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auto boolt = BoolTranslator();
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// @todo Don't allow path seperators and relative directories
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read_config("game.path", this->m_gamePath, "/opt/games/Grand Theft Auto 3", deft, false);
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read_config("game.language", this->m_gameLanguage, "american", deft);
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read_config("input.invert_y", this->m_inputInvertY, false, boolt);
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if (!success) {
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std::stringstream strstream;
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pt::write_ini(strstream, defaultConfig);
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RW_MESSAGE("Failed to parse configuration file (" + path + ").");
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RW_MESSAGE("Create one looking like this at \"" + path + "\":");
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RW_MESSAGE(strstream.str());
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}
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return success;
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}
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