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CMakeLists.txt
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Improve HUD and UI rendering
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2015-02-15 12:41:51 +00:00 |
debugstate.cpp
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Refactor GameWorld into GameState
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2015-04-27 15:31:39 +01:00 |
debugstate.hpp
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Improve test state
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2015-04-04 17:48:36 +01:00 |
DrawUI.cpp
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Refactor GameWorld into GameState
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2015-04-27 15:31:39 +01:00 |
DrawUI.hpp
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Remove GameRenderer from GameWorld
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2015-04-03 03:04:50 +01:00 |
game.hpp
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Move GameObject to objects directory
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2015-04-27 02:09:56 +01:00 |
ingamestate.cpp
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Remove raw GameObject pointer usage in GameState
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2015-05-01 03:53:42 +01:00 |
ingamestate.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
loadingstate.cpp
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Refactor Object Definition information to GameData
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2015-04-24 18:10:42 +01:00 |
loadingstate.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
main.cpp
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Re-implement -w and -h window size arguments
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2015-01-30 10:04:25 +00:00 |
menustate.cpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
menustate.hpp
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Move game code into RWGame class and refactor
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2014-09-16 19:22:43 +01:00 |
MenuSystem.hpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
pausestate.cpp
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Move GameState out of GameWorld ownership
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2015-04-27 03:55:18 +01:00 |
pausestate.hpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
README.md
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Add Readme and Copying files
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2014-02-13 09:51:42 +00:00 |
RWGame.cpp
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Implement Game Object ID allocation
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2015-04-29 21:03:53 +01:00 |
RWGame.hpp
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Refactor GameWorld into GameState
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2015-04-27 15:31:39 +01:00 |
State.cpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
State.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |