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openrw/rwgame/GameConfig.cpp

421 lines
13 KiB
C++

#include "GameConfig.hpp"
#include <algorithm>
#include <rw/defines.hpp>
#include <boost/property_tree/ini_parser.hpp>
#include <boost/property_tree/ptree.hpp>
namespace pt = boost::property_tree;
const std::string kConfigDirectoryName("OpenRW");
GameConfig::GameConfig(const std::string &configName,
const std::string &configPath)
: m_configName(configName)
, m_configPath(configPath)
, m_parseResult()
, m_inputInvertY(false) {
if (m_configPath.empty()) {
m_configPath = getDefaultConfigPath();
}
// Look up the path to use
auto configFile = getConfigFile();
std::string dummy;
m_parseResult =
parseConfig(ParseType::FILE, configFile, ParseType::CONFIG, dummy);
}
std::string GameConfig::getConfigFile() const {
return m_configPath + "/" + m_configName;
}
bool GameConfig::isValid() const {
return m_parseResult.isValid();
}
const GameConfig::ParseResult &GameConfig::getParseResult() const {
return m_parseResult;
}
std::string GameConfig::getDefaultConfigPath() {
#if defined(RW_LINUX) || defined(RW_FREEBSD) || defined(RW_NETBSD) || \
defined(RW_OPENBSD)
char *config_home = getenv("XDG_CONFIG_HOME");
if (config_home != nullptr) {
return std::string(config_home) + "/" + kConfigDirectoryName;
}
char *home = getenv("HOME");
if (home != nullptr) {
return std::string(home) + "/.config/" + kConfigDirectoryName;
}
#elif defined(RW_OSX)
char *home = getenv("HOME");
if (home)
return std::string(home) + "/Library/Preferences/" +
kConfigDirectoryName;
#else
return ".";
#endif
// Well now we're stuck.
RW_ERROR("No default config path found.");
return ".";
}
std::string stripComments(const std::string &str) {
auto s = std::string(str, 0, str.find_first_of(";#"));
return s.erase(s.find_last_not_of(" \n\r\t") + 1);
}
struct StringTranslator {
typedef std::string internal_type;
typedef std::string external_type;
boost::optional<external_type> get_value(const internal_type &str) {
return stripComments(str);
}
boost::optional<internal_type> put_value(const external_type &str) {
return str;
}
};
struct BoolTranslator {
typedef std::string internal_type;
typedef bool external_type;
boost::optional<external_type> get_value(const internal_type &str) {
boost::optional<external_type> res;
try {
res = std::stoi(stripComments(str)) != 0;
} catch (std::invalid_argument &e) {
}
return res;
}
boost::optional<internal_type> put_value(const external_type &b) {
return internal_type(b ? "1" : "0");
}
};
struct IntTranslator {
typedef std::string internal_type;
typedef int external_type;
boost::optional<external_type> get_value(const internal_type &str) {
boost::optional<external_type> res;
try {
res = std::stoi(stripComments(str));
} catch (std::invalid_argument &e) {
}
return res;
}
boost::optional<internal_type> put_value(const external_type &i) {
return std::to_string(i);
}
};
GameConfig::ParseResult GameConfig::saveConfig() {
auto filename = getConfigFile();
return parseConfig(ParseType::CONFIG, "", ParseType::FILE, filename);
}
std::string GameConfig::getDefaultINIString() {
std::string result;
parseConfig(ParseType::DEFAULT, "", ParseType::STRING, result);
return result;
}
GameConfig::ParseResult GameConfig::parseConfig(GameConfig::ParseType srcType,
const std::string &source,
ParseType destType,
std::string &destination) {
// srcTree: holds all key/value pairs
pt::ptree srcTree;
ParseResult parseResult(srcType, source, destType, destination);
try {
if (srcType == ParseType::STRING) {
std::istringstream iss(source);
pt::read_ini(iss, srcTree);
} else if (srcType == ParseType::FILE) {
pt::read_ini(source, srcTree);
}
} catch (pt::ini_parser_error &e) {
// Catches illegal input files (nonsensical input, duplicate keys)
parseResult.failInputFile(e.line(), e.message());
RW_MESSAGE(e.what());
return parseResult;
}
if (destType == ParseType::DEFAULT) {
parseResult.failArgument();
RW_ERROR("Target cannot be DEFAULT.");
return parseResult;
}
// knownKeys: holds all known keys
std::vector<std::string> knownKeys;
auto read_config = [&](const std::string &key, auto &target,
const auto &defaultValue, auto &translator,
bool optional = true) {
typedef typename std::remove_reference<decltype(target)>::type config_t;
config_t sourceValue;
knownKeys.push_back(key);
switch (srcType) {
case ParseType::DEFAULT:
sourceValue = defaultValue;
break;
case ParseType::CONFIG:
sourceValue = target;
break;
case ParseType::FILE:
case ParseType::STRING:
try {
sourceValue = srcTree.get<config_t>(key, translator);
} catch (pt::ptree_bad_path &e) {
// Catches missing key-value pairs: fail when required
if (!optional) {
parseResult.failRequiredMissing(key);
RW_MESSAGE(e.what());
return;
}
sourceValue = defaultValue;
} catch (pt::ptree_bad_data &e) {
// Catches illegal value data: always fail
parseResult.failInvalidData(key);
RW_MESSAGE(e.what());
return;
}
break;
}
srcTree.put(key, sourceValue, translator);
switch (destType) {
case ParseType::DEFAULT:
// Target cannot be DEFAULT (case already handled)
parseResult.failArgument();
break;
case ParseType::CONFIG:
// Don't care if success == false
target = sourceValue;
break;
case ParseType::FILE:
case ParseType::STRING:
break;
}
};
auto deft = StringTranslator();
auto boolt = BoolTranslator();
// Add new configuration parameters here.
// Additionally, add them to the unit test.
// @todo Don't allow path separators and relative directories
read_config("game.path", this->m_gamePath, "/opt/games/Grand Theft Auto 3",
deft, false);
read_config("game.language", this->m_gameLanguage, "american", deft);
read_config("input.invert_y", this->m_inputInvertY, false, boolt);
if (!parseResult.isValid()) return parseResult;
// Build the unknown key/value map from the correct source
switch (srcType) {
case ParseType::FILE:
case ParseType::STRING:
for (const auto &section : srcTree) {
for (const auto &subKey : section.second) {
std::string key = section.first + "." + subKey.first;
if (std::find(knownKeys.begin(), knownKeys.end(), key) ==
knownKeys.end()) {
RW_MESSAGE("Unknown configuration key: " << key);
parseResult.addUnknownData(key, subKey.second.data());
}
}
}
break;
case ParseType::CONFIG:
parseResult.setUnknownData(m_parseResult.getUnknownData());
break;
case ParseType::DEFAULT:
break;
}
// Store the unknown key/value map to the correct destination
switch (destType) {
case ParseType::CONFIG:
m_parseResult.setUnknownData(parseResult.getUnknownData());
break;
case ParseType::STRING:
case ParseType::FILE:
for (const auto &keyvalue : parseResult.getUnknownData()) {
srcTree.put(keyvalue.first, keyvalue.second);
}
break;
default:
break;
}
try {
if (destType == ParseType::STRING) {
std::ostringstream ostream;
pt::write_ini(ostream, srcTree);
destination = ostream.str();
} else if (destType == ParseType::FILE) {
pt::write_ini(destination, srcTree);
}
} catch (pt::ini_parser_error &e) {
parseResult.failOutputFile(e.line(), e.message());
RW_MESSAGE(e.what());
}
return parseResult;
}
std::string GameConfig::extractFilenameParseTypeData(ParseType type,
const std::string &data) {
switch (type) {
case ParseType::CONFIG:
return "<configuration>";
case ParseType::FILE:
return data;
case ParseType::STRING:
return "<string>";
case ParseType::DEFAULT:
default:
return "<default>";
}
}
GameConfig::ParseResult::ParseResult(GameConfig::ParseType srcType,
const std::string &source,
GameConfig::ParseType destType,
const std::string &destination)
: m_result(ErrorType::GOOD)
, m_inputfilename(GameConfig::extractFilenameParseTypeData(srcType, source))
, m_outputfilename(
GameConfig::extractFilenameParseTypeData(destType, destination))
, m_line(0)
, m_message()
, m_keys_requiredMissing()
, m_keys_invalidData()
, m_unknownData() {
}
GameConfig::ParseResult::ParseResult()
: m_result(ErrorType::GOOD)
, m_inputfilename()
, m_outputfilename()
, m_line(0)
, m_message()
, m_keys_requiredMissing()
, m_keys_invalidData() {
}
GameConfig::ParseResult::ErrorType GameConfig::ParseResult::type() const {
return this->m_result;
}
bool GameConfig::ParseResult::isValid() const {
return this->type() == ErrorType::GOOD;
}
void GameConfig::ParseResult::failInputFile(size_t line,
const std::string &message) {
this->m_result = ParseResult::ErrorType::INVALIDINPUTFILE;
this->m_line = line;
this->m_message = message;
}
void GameConfig::ParseResult::failArgument() {
this->m_result = ParseResult::ErrorType::INVALIDARGUMENT;
}
void GameConfig::ParseResult::failRequiredMissing(const std::string &key) {
this->m_result = ParseResult::ErrorType::INVALIDCONTENT;
this->m_keys_requiredMissing.push_back(key);
}
void GameConfig::ParseResult::failInvalidData(const std::string &key) {
this->m_result = ParseResult::ErrorType::INVALIDCONTENT;
this->m_keys_invalidData.push_back(key);
}
void GameConfig::ParseResult::failOutputFile(size_t line,
const std::string &message) {
this->m_result = ParseResult::ErrorType::INVALIDOUTPUTFILE;
this->m_line = line;
this->m_message = message;
}
const std::vector<std::string>
&GameConfig::ParseResult::getKeysRequiredMissing() const {
return this->m_keys_requiredMissing;
}
const std::vector<std::string> &GameConfig::ParseResult::getKeysInvalidData()
const {
return this->m_keys_invalidData;
}
std::string GameConfig::ParseResult::what() const {
switch (this->m_result) {
case ErrorType::GOOD:
return "Good";
case ErrorType::INVALIDARGUMENT:
return "Invalid argument: destination cannot be the default config";
case ErrorType::INVALIDINPUTFILE: {
std::ostringstream oss;
oss << "Error while reading \"" << this->m_inputfilename
<< "\":" << this->m_line << ":\n"
<< this->m_message;
return oss.str();
}
case ErrorType::INVALIDOUTPUTFILE: {
std::ostringstream oss;
oss << "Error while writing \"" << this->m_inputfilename
<< "\":" << this->m_line << ":\n"
<< this->m_message;
return oss.str();
}
case ErrorType::INVALIDCONTENT: {
std::ostringstream oss;
oss << "Error while parsing \"" << this->m_inputfilename << "\".";
if (this->m_keys_requiredMissing.size()) {
oss << "\nRequired keys that are missing:";
for (auto &key : this->m_keys_requiredMissing) {
oss << "\n - " << key;
}
}
if (this->m_keys_invalidData.size()) {
oss << "\nKeys that contain invalid data:";
for (auto &key : this->m_keys_invalidData) {
oss << "\n - " << key;
}
}
return oss.str();
}
default:
return "Unknown error";
}
}
void GameConfig::ParseResult::addUnknownData(const std::string &key,
const std::string &value) {
this->m_unknownData[key] = value;
}
const std::map<std::string, std::string>
&GameConfig::ParseResult::getUnknownData() const {
return this->m_unknownData;
}
void GameConfig::ParseResult::setUnknownData(
const std::map<std::string, std::string> &unknownData) {
this->m_unknownData = unknownData;
}