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openrw/rwgame/states/PauseState.hpp
2017-09-12 01:40:31 +01:00

21 lines
405 B
C++

#ifndef PAUSESTATE_HPP
#define PAUSESTATE_HPP
#include "StateManager.hpp"
class PauseState : public State {
public:
PauseState(RWGame* game);
virtual void enter() override;
virtual void exit() override;
virtual void tick(float dt) override;
virtual void draw(GameRenderer* r) override;
virtual void handleEvent(const SDL_Event& event) override;
};
#endif // PAUSESTATE_HPP