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openrw/framework2/TextureArchive.cpp

51 lines
1.4 KiB
C++

#include <renderwure/TextureArchive.hpp>
#include <cstring>
#include <iostream>
#include <cassert>
namespace RW
{
std::unique_ptr<TextureArchive> TextureArchive::create(BinaryStream &binaryStream)
{
auto textureArchive = std::unique_ptr<TextureArchive>(new TextureArchive);
auto section = binaryStream.rootHeader;
assert(
section->ID == BinaryStream::TEXTURE_DICTIONARY
&& "BinaryStream passed to this function must be a TEXTURE DICTIONARY"
);
// Struct
section = section->next;
textureArchive->numTextures = ((uint16_t *) section->data)[0];
for (size_t i = 0; i < textureArchive->numTextures; i++) {
section = section->next; // Texture Native
section = section->next; // Struct
Texture texture = *reinterpret_cast<Texture *>(section->data);
if (texture.header.rasterFormat & 0x2000) {
memcpy(texture.body.palette, section->data + sizeof(TextureHeader) - 4, 1024);
texture.body.pixels = new uint8_t[texture.header.width * texture.header.height];
memcpy(texture.body.pixels, section->data + sizeof(TextureHeader) + 1024, texture.header.width * texture.header.height);
} else {
size_t bufSize = texture.header.width * texture.header.height * texture.header.bpp/8;
texture.body.pixels = new uint8_t[bufSize];
memcpy(texture.body.pixels, section->data + sizeof(TextureHeader), bufSize);
}
textureArchive->textures.push_back(texture);
section = section->next; // Extension
}
return textureArchive;
}
}