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ad998e8a80
These objects don't need to be dynamically allocated, they can take on the same lifetime as RWGame itself. |
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.. | ||
BenchmarkState.cpp | ||
BenchmarkState.hpp | ||
DebugState.cpp | ||
DebugState.hpp | ||
IngameState.cpp | ||
IngameState.hpp | ||
LoadingState.cpp | ||
LoadingState.hpp | ||
MenuState.cpp | ||
MenuState.hpp | ||
PauseState.cpp | ||
PauseState.hpp |