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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 18:32:44 +01:00
openrw/rwgame/states
Daniel Evans ad998e8a80 Avoid allocating RWGame members where possible
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
..
BenchmarkState.cpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
BenchmarkState.hpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
DebugState.cpp Avoid allocating RWGame members where possible 2016-10-19 22:34:51 +01:00
DebugState.hpp Remove InventoryItem and WeaponItem 2016-10-19 22:14:52 +01:00
IngameState.cpp Remove InventoryItem and WeaponItem 2016-10-19 22:14:52 +01:00
IngameState.hpp Fix uninitialised moneyTimer variable 2016-09-12 00:35:09 +01:00
LoadingState.cpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
LoadingState.hpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
MenuState.cpp Avoid allocating RWGame members where possible 2016-10-19 22:34:51 +01:00
MenuState.hpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
PauseState.cpp Avoid allocating RWGame members where possible 2016-10-19 22:34:51 +01:00
PauseState.hpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00