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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 18:32:44 +01:00
openrw/rwengine
2016-06-27 01:44:50 +02:00
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include Introduce realValue() to load script real from var or immediate automaticly 2016-06-27 01:44:50 +02:00
src Hardwire sub-mission button in is_button_pressed to player->isRunning() 2016-06-25 23:40:12 +02:00
CMakeLists.txt CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory