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openrw/rwgame/benchmarkstate.hpp
Daniel Evans 3e9b0c64e4 Re-implement object rendering using a depth-sorted approach.
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.

There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00

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636 B
C++

#ifndef _RWGAME_BENCHMARKSTATE_HPP_
#define _RWGAME_BENCHMARKSTATE_HPP_
#include "State.hpp"
class BenchmarkState : public State
{
struct TrackPoint {
float time;
glm::vec3 position;
glm::quat angle;
};
std::vector<TrackPoint> track;
ViewCamera trackCam;
std::string benchfile;
float benchmarkTime;
float duration;
uint32_t frameCounter;
public:
BenchmarkState(RWGame* game, const std::string& benchfile);
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void draw(GameRenderer* r);
virtual void handleEvent(const sf::Event& event);
const ViewCamera& getCamera();
};
#endif