.. |
debug
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Fix crash caused by thread clobbering
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2015-07-09 18:29:38 +01:00 |
benchmarkstate.cpp
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Improve benchmark output
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2016-04-20 21:25:48 +01:00 |
benchmarkstate.hpp
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Re-implement object rendering using a depth-sorted approach.
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2016-04-19 01:20:54 +01:00 |
CMakeLists.txt
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Add configuration file to replace OPENRW_GAME_PATH env var
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2016-05-20 02:10:11 +01:00 |
debugstate.cpp
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Overhaul script text display with new text logic system.
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2016-05-07 18:29:08 +01:00 |
debugstate.hpp
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Added Benchmark mode (--benchmark file)
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2016-04-18 02:31:52 +01:00 |
DrawUI.cpp
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Remove old text rendering logic code.
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2016-05-07 18:35:09 +01:00 |
DrawUI.hpp
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Re-implement map rendering with nice circular minimap
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2016-04-12 01:02:09 +01:00 |
game.hpp
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Add configuration file to replace OPENRW_GAME_PATH env var
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2016-05-20 02:10:11 +01:00 |
GameConfig.cpp
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Add FreeBSD support
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2016-05-25 18:32:17 +03:00 |
GameConfig.hpp
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Remove const from return value
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2016-05-22 20:03:14 +01:00 |
ingamestate.cpp
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Script pickups: implement weapon pickups, improve pickup code
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2016-05-25 23:00:52 +01:00 |
ingamestate.hpp
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Improve ingame camera with invert y option in configuration.
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2016-05-22 15:58:36 +01:00 |
loadingstate.cpp
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Overhaul script text display with new text logic system.
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2016-05-07 18:29:08 +01:00 |
loadingstate.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
main.cpp
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Add configuration file to replace OPENRW_GAME_PATH env var
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2016-05-20 02:10:11 +01:00 |
menustate.cpp
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Enable mouse cursor in menus, fixes #46
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2016-05-23 18:44:38 +02:00 |
menustate.hpp
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Expand Save Game loading to garage data
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2015-06-14 18:08:55 +01:00 |
MenuSystem.hpp
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Overhaul script text display with new text logic system.
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2016-05-07 18:29:08 +01:00 |
pausestate.cpp
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Enable mouse cursor in menus, fixes #46
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2016-05-23 18:44:38 +02:00 |
pausestate.hpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
README.md
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Update readme informations
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2015-05-10 23:57:13 +01:00 |
RWGame.cpp
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Enable mouse cursor in menus, fixes #46
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2016-05-23 18:44:38 +02:00 |
RWGame.hpp
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Improve ingame camera with invert y option in configuration.
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2016-05-22 15:58:36 +01:00 |
State.cpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
State.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |