mirror of
https://github.com/rwengine/openrw.git
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263 lines
8.0 KiB
C++
263 lines
8.0 KiB
C++
#ifndef RWGAME_RWCONFIG_HPP
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#define RWGAME_RWCONFIG_HPP
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#include <boost/program_options.hpp>
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#include <array>
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#include <filesystem>
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#include <iosfwd>
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#include <map>
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#include <optional>
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#include <string>
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#include <tuple>
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#include <vector>
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struct RWConfigLayer {
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#define RWCONFIGARG(_RW_TYPE, _RW_NAME, _RW_DEFAULT, _RW_CONFPATH, _RW_CATEGORY, _RW_ARGMASK, _RW_ARGMETA, _RW_HELP) \
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std::optional<_RW_TYPE> _RW_NAME;
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#define RWARG(...)
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#define RWARG_OPT(...)
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#include "RWConfig.inc"
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#undef RWARG_OPT
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#undef RWARG
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#undef RWCONFIGARG
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};
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struct RWArgConfigLayer : public RWConfigLayer {
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#define RWCONFIGARG(...)
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#define RWARG(_RW_TYPE, _RW_NAME, _RW_CATEGORY, _RW_ARGMASK, _RW_ARGMETA, _RW_HELP) \
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_RW_TYPE _RW_NAME;
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#define RWARG_OPT(_RW_TYPE, _RW_NAME, _RW_CATEGORY, _RW_ARGMASK, _RW_ARGMETA, _RW_HELP) \
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std::optional<_RW_TYPE> _RW_NAME;
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#include "RWConfig.inc"
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#undef RWARG_OPT
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#undef RWARG
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#undef RWCONFIGARG
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};
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RWConfigLayer buildDefaultConfigLayer();
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template <size_t N>
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class RWConfigLayers {
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template <typename T, typename F>
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std::optional<T> get(F &&func) const {
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for (const auto & layer : layers) {
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std::optional<T> optValue = func(layer);
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if (optValue.has_value()) {
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return optValue;
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}
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}
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return std::nullopt;
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}
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public:
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std::array<RWConfigLayer, N> layers;
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template <typename Layer>
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void setLayer(size_t i, Layer&& layer) {
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layers[i] = std::forward<Layer>(layer);
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}
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#define RWCONFIGARG(_RW_TYPE, _RW_NAME, _RW_DEFAULT, _RW_CONFPATH, _RW_CATEGORY, _RW_ARGMASK, _RW_ARGMETA, _RW_HELP) \
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_RW_TYPE _RW_NAME() const { \
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return *get<_RW_TYPE>([](auto && l) { return l._RW_NAME;}); \
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}
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#define RWARG(...)
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#define RWARG_OPT(...)
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#include "RWConfig.inc"
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#undef RWARG_OPT
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#undef RWARG
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#undef RWCONFIGARG
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std::vector<std::string> missingKeys() const {
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std::vector<std::string> missing;
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#define RWCONFIGARG(_RW_TYPE, _RW_NAME, _RW_DEFAULT, _RW_CONFPATH, _RW_CATEGORY, _RW_ARGMASK, _RW_ARGMETA, _RW_HELP) \
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if (!get<_RW_TYPE>([](auto && l) { return l._RW_NAME;}).has_value()) { \
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missing.push_back(_RW_CONFPATH); \
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}
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#define RWARG(...)
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#define RWARG_OPT(...)
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#include "RWConfig.inc"
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#undef RWARG_OPT
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#undef RWARG
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#undef RWCONFIGARG
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return missing;
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}
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};
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class RWConfig : public RWConfigLayers<4> {
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public:
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enum {
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LAYER_USER = 0,
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LAYER_ARGUMENT = 1,
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LAYER_CONFIGFILE = 2,
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LAYER_DEFAULT = 3,
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};
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std::map<std::string, std::string> unknown;
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};
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class RWArgumentParser {
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boost::program_options::options_description _desc;
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public:
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enum Category {
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CONFIG,
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GAME,
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INPUT,
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WINDOW,
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DEVELOP,
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GENERAL,
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COUNT_,
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};
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RWArgumentParser();
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RWArgumentParser(const RWArgumentParser& parser) = default;
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RWArgumentParser(RWArgumentParser&& parser) = default;
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std::ostream &printHelp(std::ostream &os) const;
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std::optional<RWArgConfigLayer> parseArguments(int argc, const char* argv[]) const; // FIXME(madebr): change to const char?
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};
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class RWConfigParser {
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public:
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class ParseResult {
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public:
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enum ErrorType {
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/// UNINITIALIZED: The config was not initialized
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UNINITIALIZED,
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/// GOOD: Input file/string was good
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GOOD,
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/// INVALIDINPUTFILE: There was some error while reading from a file
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/// or string or the input was ambiguous (e.g. duplicate keys)
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INVALIDINPUTFILE,
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/// INVALIDCONTENT: Some required keys were missing or some values
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/// were of incorrect type
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INVALIDCONTENT,
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/// INVALIDOUTPUTFILE: There was some error while writing to a file
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/// or string
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INVALIDOUTPUTFILE
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};
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/**
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* @brief ParseResult Create empty ParseResult
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*/
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ParseResult() = default;
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private:
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/**
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* @brief ParseResult holds the issues occurred while parsing of a
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* config file.
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* @param from Source of the parsing
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* @param to Destination of the parsing
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*/
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ParseResult(const std::string &source, const std::string &destination);
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public:
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/**
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* @brief type Get the type of error
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* @return Type of error or GOOD if there was no error
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*/
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ErrorType type() const;
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/**
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* @brief getKeysInvalidData Get the keys that contained invalid data
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* @return A vector with all the keys
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*/
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const std::vector<std::string> &getKeysInvalidData() const;
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/**
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* @brief Mark this result as valid
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*/
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void markGood();
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/**
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* @brief failInputFile Fail because the input file was invalid
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* @param line Line number where the error is located
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* @param message Description of the error
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*/
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void failInputFile(size_t line, const std::string &message);
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/**
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* @brief failInvalidData Fail because a key contains invalid data
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* @param key The key that contains invalid data
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*/
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void failInvalidData(const std::string &key);
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/**
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* @brief failOutputFile Fail because an error occurred while while
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* writing to the output
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* @param line Line number where the error is located
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* @param message Description of the error
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*/
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void failOutputFile(size_t line, const std::string &message);
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/**
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* @brief isValid
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* @return True if the loaded configuration is valid
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*/
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bool isValid() const;
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/**
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* @brief what Get a string representing the error
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* @return String with the error description
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*/
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std::string what() const;
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/**
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* @brief setUnknownData Replace the the unknown key value pairs
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*/
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void setUnknownData(
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const std::map<std::string, std::string> &unknownData);
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/**
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* @brief addUnknownData Get all the unknown key value pairs
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* @return Mapping of the unknown keys with associated data
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*/
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const std::map<std::string, std::string> &getUnknownData() const;
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private:
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/// Type of the failure
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ErrorType m_result = ErrorType::UNINITIALIZED;
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/// Filename of the input file
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std::string m_inputfilename;
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/// Filename of the output file
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std::string m_outputfilename;
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/// Line number where the failure occurred (on invalid input or output
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/// file)
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size_t m_line = 0u;
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/// Description of the failure (on invalid input or output file)
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std::string m_message;
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/// All keys that contain invalid data
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std::vector<std::string> m_keys_invalidData;
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// Mapping of unknown keys and associated data
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std::map<std::string, std::string> m_unknownData;
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friend class RWConfigParser;
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};
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/**
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* @brief RWConfigParser Create a game configuration (initially invalid)
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*/
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RWConfigParser() = default;
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static std::filesystem::path getDefaultConfigPath();
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std::tuple<RWConfigLayer, RWConfigParser::ParseResult> loadFile(const std::filesystem::path &path) const;
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ParseResult saveFile(const std::filesystem::path &path, const RWConfigLayer &layer) const;
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ParseResult saveFile(const std::filesystem::path &path, const RWConfigLayer &layer,
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const std::map<std::string, std::string> &extra) const;
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/**
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* @brief layer_to_string Convert the layer to a INI string string
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* @param layer The RWConfigLayer to convert
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* @return INI string
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*/
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std::tuple<std::string, RWConfigParser::ParseResult> layerToString(const RWConfigLayer &layer) const;
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};
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#endif // RWGAME_RWCONFIG_HPP
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