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mirror of https://github.com/rwengine/openrw.git synced 2024-11-02 00:42:33 +01:00
openrw/rwengine
Daniel Evans ad998e8a80 Avoid allocating RWGame members where possible
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
..
src Avoid allocating RWGame members where possible 2016-10-19 22:34:51 +01:00
CMakeLists.txt Remove InventoryItem and WeaponItem 2016-10-19 22:14:52 +01:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory