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openrw/rwgame/states/LoadingState.hpp
Daniel Evans 6a7802de87 Overhaul State and StateManager to remove pointers
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00

26 lines
508 B
C++

#ifndef LOADINGSTATE_HPP
#define LOADINGSTATE_HPP
#include "StateManager.hpp"
#include <functional>
class LoadingState : public State {
std::function<void(void)> complete;
public:
LoadingState(RWGame* game, std::function<void(void)> callback);
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void draw(GameRenderer* r);
virtual bool shouldWorldUpdate();
virtual void handleEvent(const SDL_Event& event);
};
#endif // LOADINGSTATE_HPP