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openrw/rwengine/include/render/TextureData.hpp
Daniel Evans be023b5093 Overhaul texture handling, add TextureData handles.
+ Use shared ptrs to track loaded texture handles
+ Cache textures on models to avoid lookups
2015-02-16 00:36:11 +00:00

34 lines
696 B
C++

#pragma once
#include <GL/gl.h>
#include <glm/glm.hpp>
#include <memory>
/**
* Stores a handle and metadata about a loaded texture.
*/
class TextureData
{
public:
TextureData(GLuint name, const glm::ivec2& dims, bool alpha)
: texName( name ), size( dims ), hasAlpha(alpha) { }
GLuint getName() const { return texName; }
const glm::ivec2& getSize() const { return size; }
bool isTransparent() const { return hasAlpha; }
typedef std::shared_ptr<TextureData> Handle;
static Handle create(GLuint name, const glm::ivec2& size, bool transparent)
{
return Handle( new TextureData( name, size, transparent ) );
}
private:
GLuint texName;
glm::ivec2 size;
bool hasAlpha;
};