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openrw/CMakeLists.txt

94 lines
2.2 KiB
CMake

cmake_minimum_required(VERSION 2.8)
project(OpenRW)
#
# Options
#
# Global Build Configuration
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DRW_DEBUG=1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -pthread -Wextra -Wpedantic")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules")
set(RW_VERBOSE_DEBUG_MESSAGES 1 CACHE BOOL "Print verbose debugging messages")
# Optional components
option(BUILD_TESTS "Build test suite")
option(BUILD_VIEWER "Build GUI data viewer")
option(BUILD_SCRIPT_TOOL "Build script decompiler tool")
# Compile-time Options & Features
option(ENABLE_SCRIPT_DEBUG "Enable verbose script execution")
option(ENABLE_PROFILING "Enable detailed profiling metrics")
#
# Build configuration
#
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_definitions(-DRW_LINUX=1)
elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
add_definitions(-DRW_OSX=1)
else ()
message(FATAL_ERROR "Unknown platform \"${CMAKE_SYSTEM_NAME}\". please update CMakeLists.txt.")
endif ()
if (${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-gnu-array-member-paren-init")
endif()
# Make GLM use radians
add_definitions(-DGLM_FORCE_RADIANS)
IF(${ENABLE_PROFILING})
add_definitions(-DRENDER_PROFILER=0 -DRW_PROFILER=1)
else()
add_definitions(-DRENDER_PROFILER=0 -DRW_PROFILER=0)
ENDIF()
IF(${ENABLE_SCRIPT_DEBUG})
add_definitions(-DRW_SCRIPT_DEBUG)
ENDIF()
if(${RW_VERBOSE_DEBUG_MESSAGES})
add_definitions(-DRW_VERBOSE_DEBUG_MESSAGES=1)
else()
add_definitions(-DRW_VERBOSE_DEBUG_MESSAGES=0)
endif()
# Find dependancies
IF(APPLE)
set(OPENRW_PLATFORM_LIBS iconv)
ENDIF()
find_package(OpenGL REQUIRED)
find_package(Bullet REQUIRED)
find_package(SFML 2 COMPONENTS system window audio graphics network REQUIRED)
find_package(MAD REQUIRED)
find_package(glm REQUIRED CONFIG)
include_directories("${GLM_INCLUDE_DIRS}")
# External-internal dependencies
add_subdirectory(cmake/external)
#
# Components
#
add_subdirectory(rwlib)
add_subdirectory(rwengine)
add_subdirectory(rwgame)
IF(${BUILD_SCRIPT_TOOL})
add_subdirectory(scripttool)
ENDIF()
IF(${BUILD_VIEWER})
add_subdirectory(rwviewer)
ENDIF()
IF(${BUILD_TESTS})
add_subdirectory(tests)
ENDIF()