.. |
CMakeLists.txt
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Add configuration file to replace OPENRW_GAME_PATH env var
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2016-05-20 02:10:11 +01:00 |
main.cpp
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Initial shift to AIController controlling
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2014-05-29 09:34:59 +01:00 |
test_animation.cpp
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Make unit tests work again, fixing tests & code
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2016-05-02 17:38:04 +01:00 |
test_archive.cpp
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Fix potential non-return in LoaderIMG
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2014-08-11 18:16:18 +01:00 |
test_buoyancy.cpp
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Move GameData from GameWorld
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2015-04-18 01:11:17 +01:00 |
test_character.cpp
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Improve activities: canSkip(), let player cancel vehicle enter.
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2016-05-24 23:49:01 +01:00 |
test_chase.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_config.cpp
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Add configuration file to replace OPENRW_GAME_PATH env var
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2016-05-20 02:10:11 +01:00 |
test_cutscene.cpp
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Move GameData from GameWorld
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2015-04-18 01:11:17 +01:00 |
test_data.cpp
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Load Weapon inventory data from save files
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2015-06-14 21:52:47 +01:00 |
test_FileIndex.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_GameData.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_GameWorld.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_globals.hpp
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Work around Boost having moved stuff around, fixes #20
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2016-05-19 22:28:01 +02:00 |
test_items.cpp
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Make unit tests work again, fixing tests & code
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2016-05-02 17:38:04 +01:00 |
test_lifetime.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_loaderdff.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_Logger.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_menu.cpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
test_object_data.cpp
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Refactor Object Definition information to GameData
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2015-04-24 18:10:42 +01:00 |
test_object.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_pickup.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_renderer.cpp
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Make unit tests work again, fixing tests & code
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2016-05-02 17:38:04 +01:00 |
test_Resource.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_rwbstream.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_SaveGame.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_scriptmachine.cpp
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Initial Script Machine implementation + some ops
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2014-07-23 23:57:21 +01:00 |
test_skeleton.cpp
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Overhaul animation support with Skeleton class.
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2014-12-11 17:48:47 +00:00 |
test_state.cpp
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Refactor and cleanup camera control.
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2014-08-12 21:15:26 +01:00 |
test_text.cpp
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Overhaul script text display with new text logic system.
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2016-05-07 18:29:08 +01:00 |
test_trafficdirector.cpp
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Make unit tests work again, fixing tests & code
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2016-05-02 17:38:04 +01:00 |
test_vehicle.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_VisualFX.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_weapon.cpp
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Make unit tests work again, fixing tests & code
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2016-05-02 17:38:04 +01:00 |
test_worker.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_world.cpp
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Renamed some objects to Game*
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2013-12-20 16:02:46 +00:00 |