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openrw/rwgame/states/BenchmarkState.hpp
Lucas Eriksson 3e96ad9c92 Stop using default initialization onglm datatypes.
It results in undefined behaviour with glm 0.9.9
2018-02-09 22:33:10 +00:00

39 lines
744 B
C++

#ifndef _RWGAME_BENCHMARKSTATE_HPP_
#define _RWGAME_BENCHMARKSTATE_HPP_
#include "State.hpp"
class BenchmarkState : public State {
struct TrackPoint {
float time;
glm::vec3 position{};
glm::quat angle{1.0f,0.0f,0.0f,0.0f};
};
std::vector<TrackPoint> track;
ViewCamera trackCam;
std::string benchfile;
float benchmarkTime;
float duration;
uint32_t frameCounter;
public:
BenchmarkState(RWGame* game, const std::string& benchfile);
void enter() override;
void exit() override;
void tick(float dt) override;
void draw(GameRenderer* r) override;
void handleEvent(const SDL_Event& event) override;
const ViewCamera& getCamera(float) override;
};
#endif