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openrw/framework2/GTAData.cpp

152 lines
3.2 KiB
C++

#include <renderwure/engine/GTAData.hpp>
#include <renderwure/loaders/LoaderIPL.hpp>
#include <renderwure/loaders/LoaderDFF.hpp>
#include <iostream>
#include <fstream>
#include <bits/algorithmfwd.h>
GTAData::GTAData(const std::string& path)
: datpath(path)
{
}
void GTAData::load()
{
std::ifstream datfile((datpath+"/data/gta3.dat").c_str());
if(!datfile.is_open())
{
std::cerr << "Failed to open gta.dat" << std::endl;
}
else
{
for(std::string line, cmd; std::getline(datfile, line);)
{
if(line.size() == 0 || line[0] == '#') continue;
line.erase(line.size()-1);
size_t space = line.find_first_of(' ');
if(space != line.npos)
{
cmd = line.substr(0, space);
if(cmd == "IDE")
{
loadIDE(line.substr(space+1));
}
else if(cmd == "SPLASH")
{
splash = line.substr(space+1);
}
else if(cmd == "COLFILE")
{
int zone = atoi(line.substr(space+1,1).c_str());
std::string file = line.substr(space+3);
loadCOL(zone, file);
}
else if(cmd == "IPL")
{
loadIPL(line.substr(space+1));
}
}
}
}
}
void GTAData::loadIDE(const std::string& name)
{
std::cout << "IDE File " << name << std::endl;
}
void GTAData::loadCOL(const size_t zone, const std::string& name)
{
std::cout << "COL File " << name << " for zone " << zone << std::endl;
}
void GTAData::loadIMG(const std::string& name)
{
LoaderIMG imgLoader;
std::string archivePath = datpath + name;
if (imgLoader.load(archivePath)) {
for (int i = 0; i < imgLoader.getAssetCount(); i++) {
auto &asset = imgLoader.getAssetInfoByIndex(i);
std::string filename = asset.name;
if(asset.size == 0)
{
std::cerr << "Asset " << filename << " has no size, ignoring." << std::endl;
}
else
{
// Load TXDs immediatley
auto filetype = filename.substr(filename.size() - 3);
for(size_t t = 0; t < filetype.size(); ++t)
{
filetype[t] = tolower(filetype[t]);
}
if (filetype == "txd")
{
char *file = imgLoader.loadToMemory(filename);
if(file) {
textureLoader.loadFromMemory(file);
}
}
else if(filetype == "dff")
{
std::string modelname = filename.substr(0, filename.size() - 4);
char *file = imgLoader.loadToMemory(filename);
if(file)
{
LoaderDFF dffLoader;
models[modelname] = std::move(dffLoader.loadFromMemory(file));
delete[] file;
}
}
else
{
fileLocations.insert({ filename, { true, archivePath }});
}
}
}
std::cout << "Archive loaded" << std::endl;
archives.insert({name, imgLoader});
std::cout << "Archive copied" << std::endl;
}
}
char* GTAData::loadFile(const std::string& name)
{
auto i = fileLocations.find(name);
if(i != fileLocations.end())
{
if(i->second.archived)
{
// Find the archive
auto ai = archives.find(i->second.path);
if(ai != archives.end())
{
return ai->second.loadToMemory(name);
}
}
else
{
std::cerr << "Cannot load unarchived files yet" << std::endl;
}
}
return nullptr;
}
void GTAData::loadIPL(const std::string& name)
{
std::string lowername = name;
for(size_t t = 0; t < lowername.size(); ++t)
{
lowername[t] = tolower(lowername[t]);
}
iplLocations.insert({lowername, datpath + "/" + lowername});
}