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openrw/tests/test_text.cpp
Daniel Evans 5721333fb0 Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00

171 lines
3.8 KiB
C++

#include <boost/test/unit_test.hpp>
#include "test_globals.hpp"
#include <data/GameTexts.hpp>
#include <loaders/LoaderGXT.hpp>
#include <engine/ScreenText.hpp>
BOOST_AUTO_TEST_SUITE(TextTests)
BOOST_AUTO_TEST_CASE(load_test)
{
{
auto d = Global::get().e->data->openFile("english.gxt");
GameTexts texts;
LoaderGXT loader;
loader.load( texts, d );
BOOST_CHECK_EQUAL( texts.text("1008"), "BUSTED" );
}
}
BOOST_AUTO_TEST_CASE(big_test)
{
// Check that makeBig creates a text in the right place
{
auto big = ScreenTextEntry::makeBig(
"TEST_1",
"Test String",
1,
5000);
BOOST_CHECK_EQUAL("TEST_1", big.id);
BOOST_CHECK_EQUAL("Test String", big.text);
BOOST_CHECK_EQUAL(5000, big.durationMS);
BOOST_CHECK_EQUAL(0, big.displayedMS);
BOOST_CHECK_EQUAL(1, big.alignment);
BOOST_CHECK_EQUAL(50, big.size);
}
{
auto big = ScreenTextEntry::makeBig(
"TEST_1",
"Test String",
2,
5000);
BOOST_CHECK_EQUAL("Test String", big.text);
BOOST_CHECK_EQUAL(5000, big.durationMS);
BOOST_CHECK_EQUAL(0, big.displayedMS);
BOOST_CHECK_EQUAL(2, big.alignment);
BOOST_CHECK_EQUAL(30, big.size);
}
}
BOOST_AUTO_TEST_CASE(help_test)
{
auto help = ScreenTextEntry::makeHelp(
"TEST_1",
"Test Help");
BOOST_CHECK_EQUAL("Test Help", help.text);
BOOST_CHECK_EQUAL(5000, help.durationMS);
BOOST_CHECK_EQUAL(0, help.displayedMS);
BOOST_CHECK_EQUAL(18, help.size);
}
BOOST_AUTO_TEST_CASE(queue_test)
{
// Check that creating a test puts it on the right queue.
ScreenText st;
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_1",
"Test String",
2,
5000));
st.addText<ScreenTextType::HighPriority>(
ScreenTextEntry::makeHighPriority(
"TEST_1",
"Test String",
5000));
BOOST_REQUIRE(st.getText<ScreenTextType::Big>().size() == 1);
BOOST_CHECK_EQUAL("Test String", st.getText<ScreenTextType::Big>()[0].text);
BOOST_CHECK_EQUAL(5000, st.getText<ScreenTextType::Big>()[0].durationMS);
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>()[0].displayedMS);
BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::HighPriority>().size());
st.tick(6.f);
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>().size());
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::HighPriority>().size());
}
BOOST_AUTO_TEST_CASE(clear_test)
{
ScreenText st;
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_1",
"Test String",
2,
5000));
BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::Big>().size());
st.clear<ScreenTextType::Big>();
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>().size());
}
BOOST_AUTO_TEST_CASE(format_test)
{
// Test formating of string codes into strings.
const auto codeStr1 = "Hello ~1~ world";
const auto codeStr2 = "~1~Hello ~1~ world~1~";
const auto codeStr3 = "Hello world~1~";
auto f1 = ScreenText::format(codeStr1, "r");
BOOST_CHECK_EQUAL(f1, "Hello r world");
auto f2 = ScreenText::format(codeStr2, "k", "h");
BOOST_CHECK_EQUAL(f2, "kHello h world~1~");
auto f3 = ScreenText::format(codeStr3, "x");
BOOST_CHECK_EQUAL(f3, "Hello worldx");
auto f4 = ScreenText::format(codeStr3, "x", "k");
BOOST_CHECK_EQUAL(f4, "Hello worldx");
}
BOOST_AUTO_TEST_CASE(format_remove)
{
// Test removing an identified string from the list
ScreenText st;
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_2",
"Test String",
2,
5000));
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_1",
"Test String",
2,
5000));
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_1",
"Test String",
2,
5000));
BOOST_CHECK_EQUAL(3, st.getText<ScreenTextType::Big>().size());
st.remove<ScreenTextType::Big>("TEST_1");
BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::Big>().size());
}
BOOST_AUTO_TEST_SUITE_END()