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b9d306ae70
* move delete to earlier stage * lines for better readability * Added detach shader * Addition forgotten glDeleteProgram https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=glDeleteProgram&type= In project there's no necessary clearing call of glDeleteProgram. * Removing/Closing shader programs Each shader program should be taken care by glDeleteProgram. To make it works/usefull, each shader's raw ptr will convertet to unique_ptr in next commit. * Converting ShaderProgram's ptr to unique Actually deleting isn't handled, so this commit removes memory leak. |
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.. | ||
models | ||
views | ||
widgets | ||
AnimationListModel.cpp | ||
AnimationListModel.hpp | ||
AnimationListWidget.cpp | ||
AnimationListWidget.hpp | ||
CMakeLists.txt | ||
IMGArchiveModel.cpp | ||
IMGArchiveModel.hpp | ||
ItemListModel.cpp | ||
ItemListModel.hpp | ||
ItemListWidget.cpp | ||
ItemListWidget.hpp | ||
main.cpp | ||
README.md | ||
ViewerWidget.cpp | ||
ViewerWidget.hpp | ||
ViewerWindow.cpp | ||
ViewerWindow.hpp |
RWViewer
Qt Viewer for viewing contents of archives, viewing DFF models etc.