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openrw/rwgame/CMakeLists.txt
Daniel Evans f0e0e6e747 Extract game input state handling from IngameState
Prevents input getting "stuck" when input is removed in the pause menu
2016-11-19 23:50:34 +00:00

69 lines
1.1 KiB
CMake

find_package(Boost COMPONENTS program_options REQUIRED)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" @ONLY)
set(RWGAME_SOURCES
GitSHA1.h
"${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp"
main.cpp
GameBase.hpp
GameBase.cpp
RWGame.cpp
GameConfig.cpp
GameWindow.cpp
StateManager.hpp
StateManager.cpp
State.cpp
MenuSystem.hpp
MenuSystem.cpp
GameInput.hpp
GameInput.cpp
states/LoadingState.hpp
states/LoadingState.cpp
states/IngameState.hpp
states/IngameState.cpp
states/PauseState.hpp
states/PauseState.cpp
states/MenuState.hpp
states/MenuState.cpp
states/DebugState.hpp
states/DebugState.cpp
states/BenchmarkState.hpp
states/BenchmarkState.cpp
DrawUI.cpp
)
add_executable(rwgame
${RWGAME_SOURCES})
include_directories(SYSTEM
${BULLET_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR}
)
include_directories(
"${CMAKE_SOURCE_DIR}/rwgame"
)
target_link_libraries(rwgame
rwengine
inih
${Boost_LIBRARIES}
${OPENGL_LIBRARIES}
${BULLET_LIBRARIES}
${SDL2_LIBRARY}
)
if(MINGW)
target_link_libraries(rwgame
mman)
endif()
install(TARGETS rwgame RUNTIME DESTINATION "${BIN_DIR}")