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21 lines
342 B
C++
21 lines
342 B
C++
#pragma once
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#ifndef _AIGRAPH_HPP_
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#define _AIGRAPH_HPP_
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#include <vector>
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#include <glm/gtc/quaternion.hpp>
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#include <data/PathData.hpp>
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struct GTAInstance;
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struct GTAAINode;
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class AIGraph
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{
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public:
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std::vector<GTAAINode*> nodes;
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void createPathNodes(const glm::vec3& position, const glm::quat& rotation, PathData& path);
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};
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#endif |