mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 03:12:36 +01:00
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
#include "GameBase.hpp"
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#include <core/Logger.hpp>
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#include <rw/debug.hpp>
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#include "GitSHA1.h"
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#include <SDL.h>
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#include <iostream>
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// Use first 8 chars of git hash as the build string
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const std::string kBuildStr(kGitSHA1Hash, 8);
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const std::string kWindowTitle = "RWGame";
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GameBase::GameBase(Logger &inlog, const std::optional<RWArgConfigLayer> &args) :
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log(inlog),
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config(buildConfig(args)) {
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log.info("Game", "Build: " + kBuildStr);
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bool fullscreen = config.fullscreen();
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size_t w = config.width(), h = config.height();
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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throw std::runtime_error("Failed to initialize SDL2!");
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window.create(kWindowTitle + " [" + kBuildStr + "]", w, h, fullscreen);
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SET_RW_ABORT_CB([this]() {window.showCursor();},
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[this]() {window.hideCursor();});
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}
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RWConfig GameBase::buildConfig(const std::optional<RWArgConfigLayer> &args) {
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RWConfig config;
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if (args.has_value()) {
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config.setLayer(RWConfig::LAYER_ARGUMENT, *args);
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}
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auto defaultLayer = buildDefaultConfigLayer();
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config.setLayer(RWConfig::LAYER_DEFAULT, defaultLayer);
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rwfs::path configPath;
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if (args.has_value() && args->configPath.has_value()) {
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configPath = *args->configPath;
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} else {
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configPath = RWConfigParser::getDefaultConfigPath() / "openrw.ini";
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}
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if ((!args) || (args && !args->noconfig)) {
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RWConfigParser configParser{};
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auto [configLayer, parseResult] = configParser.loadFile(configPath);
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if (!parseResult.isValid()) {
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log.error("Config", "Could not read configuation file at " + configPath.string());
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throw std::runtime_error(parseResult.what());
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}
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config.unknown = parseResult.getUnknownData();
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config.setLayer(RWConfig::LAYER_CONFIGFILE, configLayer);
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}
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auto missingKeys = config.missingKeys();
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if (!missingKeys.empty()) {
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std::ostringstream oss;
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oss << "Configuration is incomplete. The following configuration parameters are missing:";
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for (const auto &missingKey : missingKeys) {
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oss << "\n- " << missingKey << '\n';
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}
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defaultLayer.gamedataPath = "/path/to/gta3/data";
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RWConfigParser configParser{};
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auto [default_ini_string, parseResult] = configParser.layerToString(defaultLayer);
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log.error("Config", "Configuration is incomplete. INI file at \"" + configPath.string() + "\"");
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if (parseResult.isValid()) {
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log.error("Config", "Adapt the following default INI to your configuration.");
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log.error("Config", default_ini_string);
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} else {
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log.error("Config", "Default INI creation failed.");
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oss << "\n On top, an internal error occured while creating the default INI string.";
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}
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throw std::runtime_error(oss.str());
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}
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return config;
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}
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GameBase::~GameBase() {
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SDL_Quit();
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log.info("Game", "Done cleaning up");
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}
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