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openrw/rwengine/include/data/CollisionModel.hpp
2014-01-26 03:45:55 +00:00

48 lines
701 B
C++

#pragma once
#ifndef __GLT_COLLISIONMODEL_HPP__
#define __GLT_COLLISIONMODEL_HPP__
#include <glm/glm.hpp>
#include <string>
#include <cstdint>
/**
* @class CollisionModel
* Collision shapes data container.
*/
struct CollisionModel
{
/// @todo give shapes surface data
struct Sphere
{
glm::vec3 center;
float radius;
};
struct Box
{
glm::vec3 min;
glm::vec3 max;
};
/// COL version
int version;
/// Model name
std::string name;
uint16_t modelid;
// Bounding radius
float radius;
glm::vec3 center;
glm::vec3 min;
glm::vec3 max;
std::vector<Sphere> spheres;
std::vector<Box> boxes;
std::vector<glm::vec3> vertices;
std::vector<uint32_t> indices;
};
#endif