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58 lines
1.0 KiB
C++
58 lines
1.0 KiB
C++
#ifndef _CHASE_HPP_
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#define _CHASE_HPP_
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <string>
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#include <vector>
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#include <map>
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class GameObject;
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struct ChaseKeyframe
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{
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glm::vec3 velocity;
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int steeringAngle;
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int acceleratorPower;
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int brakePower;
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bool handbrake;
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glm::vec3 position;
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glm::quat rotation;
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static bool load(const std::string& filePath, std::vector<ChaseKeyframe>& frames);
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};
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/**
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* @brief The ChaseCoordinator class handles loading and playing a chase
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*
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* It reads in ChaseKeyframes for a set of objects, and replays them
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* over time.
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*/
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class ChaseCoordinator
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{
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public:
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ChaseCoordinator()
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: chaseTime(-1.f)
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{ }
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bool addChaseVehicle(GameObject* vehicle, int index, const std::string& pathFile);
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GameObject* getChaseVehicle(int index);
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void removeChaseVehicle(int index);
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void start();
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void update(float dt);
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void cleanup();
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private:
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float chaseTime;
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struct ChaseObject {
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std::vector<ChaseKeyframe> keyframes;
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GameObject* object;
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};
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std::map<int, ChaseObject> chaseVehicles;
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};
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#endif
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