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b8860722fd
Inventory can now by cycled Weapon Pickups are created infront of the spawn
23 lines
495 B
C++
23 lines
495 B
C++
#pragma once
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#ifndef _ITEMPICKUP_HPP_
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#define _ITEMPICKUP_HPP_
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#include <objects/PickupObject.hpp>
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#include <glm/glm.hpp>
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#include <data/WeaponData.hpp>
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/**
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* @brief The ItemPickup class
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* Inserts an item into a characters inventory on pickup.
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*/
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class ItemPickup : public PickupObject
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{
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std::shared_ptr<WeaponData> _data;
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public:
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ItemPickup(GameWorld* world, const glm::vec3& position, std::shared_ptr<WeaponData> weapon);
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bool onCharacterTouch(CharacterObject* character);
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};
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#endif
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