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openrw/tests/test_vehicle.cpp
2014-06-20 00:47:45 +01:00

96 lines
2.6 KiB
C++

#include <boost/test/unit_test.hpp>
#include "test_globals.hpp"
#include <objects/VehicleObject.hpp>
#include <render/Model.hpp>
#include <engine/Animator.hpp>
BOOST_AUTO_TEST_SUITE(VehicleTests)
BOOST_AUTO_TEST_CASE(test_create_vehicle)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->info != nullptr);
BOOST_REQUIRE(vehicle->vehicle != nullptr);
// Hardcoded values for the moment
BOOST_CHECK_EQUAL(vehicle->vehicle->type, VehicleData::CAR);
BOOST_CHECK_EQUAL(vehicle->info->wheels.size(), 4);
BOOST_CHECK_EQUAL(vehicle->info->seats.size(), 4);
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(vehicle_frame_vis)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->model != nullptr);
auto bonnet_ok = vehicle->model->model->findFrame("bonnet_hi_ok");
auto bonnet_dam = vehicle->model->model->findFrame("bonnet_hi_dam");
BOOST_REQUIRE(bonnet_ok != nullptr);
BOOST_REQUIRE(bonnet_dam != nullptr);
BOOST_CHECK( vehicle->animator->getFrameVisibility(bonnet_ok));
BOOST_CHECK(!vehicle->animator->getFrameVisibility(bonnet_dam));
vehicle->setFrameState(bonnet_ok, VehicleObject::DAM);
BOOST_CHECK(!vehicle->animator->getFrameVisibility(bonnet_ok));
BOOST_CHECK( vehicle->animator->getFrameVisibility(bonnet_dam));
vehicle->setFrameState(bonnet_ok, VehicleObject::OK);
BOOST_CHECK( vehicle->animator->getFrameVisibility(bonnet_ok));
BOOST_CHECK(!vehicle->animator->getFrameVisibility(bonnet_dam));
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(test_door_position)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->info != nullptr);
BOOST_REQUIRE(vehicle->vehicle != nullptr);
BOOST_CHECK( vehicle->getSeatEntryPosition(0).x > 5.f );
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(test_hinges)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
BOOST_CHECK( vehicle->_hingedObjects.size() > 0 );
for(auto& ho : vehicle->_hingedObjects) {
// All Hinge objects should initalize, but not be locked.
BOOST_CHECK( ho.second.body == nullptr );
}
auto fld = vehicle->model->model->findFrame("door_lf_dummy");
vehicle->setHingeLocked(fld, false);
BOOST_REQUIRE( vehicle->_hingedObjects[fld].body != nullptr );
vehicle->setHingeLocked(fld, true);
BOOST_CHECK( vehicle->_hingedObjects[fld].body == nullptr );
}
BOOST_AUTO_TEST_SUITE_END()