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openrw/rwgame/debugstate.hpp
Daniel Evans ba7eb63941 Refactor and cleanup camera control.
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.

rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00

29 lines
508 B
C++

#ifndef DEBUGSTATE_HPP
#define DEBUGSTATE_HPP
#include "State.hpp"
class DebugState : public State
{
ViewCamera _debugCam;
glm::vec3 _movement;
glm::vec2 _debugLook;
bool _freeLook;
bool _sonicMode;
public:
DebugState(const glm::vec3& vp = {}, const glm::quat& vd = {});
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void handleEvent(const sf::Event& event);
void spawnVehicle(unsigned int id);
const ViewCamera& getCamera();
};
#endif // DEBUGSTATE_HPP