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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#include "ItemListModel.hpp"
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#include <engine/GameData.hpp>
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qint16 ItemListModel::getIDOf(unsigned int row) const {
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if (row < world()->data->modelinfo.size()) {
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return row;
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}
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return -1;
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}
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ItemListModel::ItemListModel(GameWorld *world, QObject *parent)
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: QAbstractTableModel(parent), _world(world) {
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}
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int ItemListModel::rowCount(const QModelIndex &) const {
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return _world->data->modelinfo.size();
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}
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int ItemListModel::columnCount(const QModelIndex &) const {
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return 2;
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}
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QVariant ItemListModel::data(const QModelIndex &index, int role) const {
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if (role == Qt::DisplayRole) {
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qint16 id = getIDOf(index.row());
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if (id == -1) return QVariant::Invalid;
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if (index.column() == 0) {
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return id;
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} else if (index.column() == 1) {
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return QString::fromStdString("TODO");
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}
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}
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return QVariant::Invalid;
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}
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QVariant ItemListModel::headerData(int section, Qt::Orientation orientation,
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int role) const {
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if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
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if (section == 0) {
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return "ID";
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}
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if (section == 1) {
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return "Model";
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}
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}
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return QVariant::Invalid;
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}
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QModelIndex ItemListModel::index(int row, int column,
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const QModelIndex &parent) const {
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return hasIndex(row, column, parent)
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? createIndex(row, column, getIDOf(row))
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: QModelIndex();
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}
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