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openrw/tests/test_object.cpp

58 lines
1.3 KiB
C++

#include <boost/test/unit_test.hpp>
#include "test_globals.hpp"
#include <objects/InstanceObject.hpp>
#include <engine/GameWorld.hpp>
BOOST_AUTO_TEST_SUITE(ObjectUnitTests)
BOOST_AUTO_TEST_CASE(instance_test_damage)
{
std::shared_ptr<ObjectData> object(new ObjectData);
InstanceObject inst(Global::get().e,
glm::vec3(0.f, 0.f, 0.f),
glm::quat(), nullptr,
glm::vec3(1.f),
object, nullptr, nullptr
);
GameObject::DamageInfo dmg;
dmg.type = GameObject::DamageInfo::Bullet;
dmg.hitpoints = 50.f;
// Set object to undamagable.
object->flags = 0;
BOOST_CHECK( ! inst.takeDamage(dmg) );
// Now make it explode on hit
object->flags = ObjectData::EXPLODEONHIT;
BOOST_CHECK( inst.takeDamage(dmg) );
BOOST_CHECK( inst.getHealth() < 0.f );
}
BOOST_AUTO_TEST_CASE(instance_test_destroy)
{
std::shared_ptr<ObjectData> object(new ObjectData);
InstanceObject inst(Global::get().e,
glm::vec3(0.f, 0.f, 0.f),
glm::quat(), nullptr,
glm::vec3(1.f),
object, nullptr, nullptr
);
GameObject::DamageInfo dmg;
dmg.type = GameObject::DamageInfo::Bullet;
dmg.hitpoints = inst.getHealth() + 1.f;
// Now make it damageable
object->flags = ObjectData::EXPLODEONHIT;
BOOST_CHECK( inst.takeDamage(dmg) );
BOOST_CHECK( inst.getHealth() < 0.f );
}
BOOST_AUTO_TEST_SUITE_END()