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openrw/rwgame/State.hpp
2018-12-27 22:50:05 +01:00

67 lines
1.1 KiB
C++

#ifndef RWGAME_STATE_HPP
#define RWGAME_STATE_HPP
#include <optional>
#include <render/ViewCamera.hpp>
#include "GameWindow.hpp"
#include "MenuSystem.hpp"
#include <SDL.h>
#include <SDL_events.h>
class RWGame;
class GameWorld;
class StateManager;
class State {
public:
RWGame* game;
State(RWGame* game);
virtual void enter() = 0;
virtual void exit() = 0;
virtual void tick(float dt) = 0;
virtual void draw(GameRenderer* r);
virtual ~State() = default;
template<typename T>
void setNextMenu(T&& menu) {
nextMenu = std::forward<T>(menu);
}
std::optional<Menu>& getCurrentMenu();
virtual void handleEvent(const SDL_Event& e);
virtual const ViewCamera& getCamera(float alpha);
/**
* Returns false if the game world should not should
* not update while this state is active
*/
virtual bool shouldWorldUpdate();
GameWorld* getWorld() const;
GameWindow& getWindow();
bool hasExited() const;
private:
bool hasExited_ = false;
void refreshMenu();
protected:
std::optional<Menu> menu;
std::optional<Menu> nextMenu;
void done();
};
#endif