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2f118631dc
This moves window setup and configuration loading into a base class so that RWGame can focus on game related matters
20 lines
568 B
C++
20 lines
568 B
C++
#ifndef GAME_HPP
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#define GAME_HPP
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#include <engine/GameWorld.hpp>
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#include <objects/GameObject.hpp>
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constexpr double PiOver180 = 3.1415926535897932384626433832795028 / 180;
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// TODO: Move all of this stuff so it's not just lying around.
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bool hitWorldRay(glm::vec3& hit, glm::vec3& normal,
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GameObject** object = nullptr);
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bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
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glm::vec3& hit, glm::vec3& normal,
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GameObject** object = nullptr);
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#define GAME_TIMESTEP (1.f / 30.f)
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#endif // GAME_HPP
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