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openrw/rwengine/include/objects/GTAVehicle.hpp
2014-01-26 03:45:55 +00:00

80 lines
1.5 KiB
C++

#pragma once
#ifndef _GTAVEHICLE_HPP_
#define _GTAVEHICLE_HPP_
#include <engine/GTAObject.hpp>
#include <bullet/btBulletDynamicsCommon.h>
#include <map>
#include <objects/VehicleInfo.hpp>
/**
* @class GTAVehicle
* Stores references to the vehicle data and the instance
*/
struct GTAVehicle : public GTAObject
{
private:
float steerAngle;
float throttle;
float brake;
bool handbrake;
public:
std::shared_ptr<CarData> vehicle;
VehicleInfo info;
glm::vec3 colourPrimary;
glm::vec3 colourSecondary;
std::map<size_t, GTAObject*> seatOccupants;
btRigidBody* physBody;
btVehicleRaycaster* physRaycaster;
btRaycastVehicle* physVehicle;
GTAVehicle(GameWorld* engine,
const glm::vec3& pos,
const glm::quat& rot,
Model* model,
std::shared_ptr<CarData> data,
const VehicleInfo& info,
const glm::vec3& prim,
const glm::vec3& sec);
virtual ~GTAVehicle();
void setPosition(const glm::vec3& pos);
glm::vec3 getPosition() const;
glm::quat getRotation() const;
Type type() { return Vehicle; }
void setSteeringAngle(float);
float getSteeringAngle() const;
void setThrottle(float);
float getThrottle() const;
void setBraking(float);
float getBraking() const;
void setHandbraking(bool);
bool getHandbraking() const;
void tick(float dt);
void ejectAll();
GTAObject* getOccupant(size_t seat);
void setOccupant(size_t seat, GTAObject* occupant);
virtual bool takeDamage(const DamageInfo& damage);
};
#endif