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openrw/rwgame/debugstate.hpp
Christoph Heiss 649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00

43 lines
840 B
C++

#ifndef DEBUGSTATE_HPP
#define DEBUGSTATE_HPP
#include <SDL2/SDL_events.h>
#include "State.hpp"
class DebugState : public State
{
ViewCamera _debugCam;
glm::vec3 _movement;
glm::vec2 _debugLook;
bool _freeLook;
bool _sonicMode;
bool _invertedY;
Menu* createDebugMenu();
Menu* createMapMenu();
Menu* createVehicleMenu();
Menu* createAIMenu();
Menu* createWeaponMenu();
public:
DebugState(RWGame* game, const glm::vec3& vp = {}, const glm::quat& vd = {});
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void draw(GameRenderer* r);
virtual void handleEvent(const SDL_Event& event);
void printCameraDetails();
void spawnVehicle(unsigned int id);
void spawnFollower(unsigned int id);
void giveItem(InventoryItem* item);
const ViewCamera& getCamera();
};
#endif // DEBUGSTATE_HPP