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mirror of https://github.com/rwengine/openrw.git synced 2024-11-26 04:12:41 +01:00
openrw/rwengine
Daniel Evans cf2347ba02 Disable un-latching of vehicle parts during damage
The implementation currently causes crashes when vehicles are deleted
2016-07-02 20:37:05 +01:00
..
include Add bullet motion states for dynamic vehicle parts 2016-07-02 20:37:04 +01:00
src Disable un-latching of vehicle parts during damage 2016-07-02 20:37:05 +01:00
CMakeLists.txt CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory