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openrw/rwengine/include/data/Chase.hpp

58 lines
1.0 KiB
C++

#ifndef _CHASE_HPP_
#define _CHASE_HPP_
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <string>
#include <vector>
#include <map>
class GameObject;
struct ChaseKeyframe
{
glm::vec3 velocity;
int steeringAngle;
int acceleratorPower;
int brakePower;
bool handbrake;
glm::vec3 position;
glm::quat rotation;
static bool load(const std::string& filePath, std::vector<ChaseKeyframe>& frames);
};
/**
* @brief The ChaseCoordinator class handles loading and playing a chase
*
* It reads in ChaseKeyframes for a set of objects, and replays them
* over time.
*/
class ChaseCoordinator
{
public:
ChaseCoordinator()
: chaseTime(-1.f)
{ }
bool addChaseVehicle(GameObject* vehicle, int index, const std::string& pathFile);
GameObject* getChaseVehicle(int index);
void removeChaseVehicle(int index);
void start();
void update(float dt);
void cleanup();
private:
float chaseTime;
struct ChaseObject {
std::vector<ChaseKeyframe> keyframes;
GameObject* object;
};
std::map<int, ChaseObject> chaseVehicles;
};
#endif