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https://github.com/rwengine/openrw.git
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d1e7dcdcd1
- Replace background model loader with generic background loader - Replace ModelHandle object with generic resource handle
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <render/Model.hpp>
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#include <WorkContext.hpp>
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#include <loaders/BackgroundLoader.hpp>
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BOOST_AUTO_TEST_SUITE(LoaderDFFTests)
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BOOST_AUTO_TEST_CASE(test_load_dff)
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{
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{
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auto d = Global::get().e->gameData.openFile("landstal.dff");
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LoaderDFF loader;
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Model* m = loader.loadFromMemory(d);
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BOOST_REQUIRE( m != nullptr );
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BOOST_REQUIRE_EQUAL( m->frames.size(), 40 );
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BOOST_REQUIRE_EQUAL( m->geometries.size(), 16 );
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BOOST_REQUIRE_EQUAL( m->geometries[0]->subgeom.size(), 5 );
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for(auto& g : m->geometries) {
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BOOST_CHECK_GT( g->geometryBounds.radius, 0.f );
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}
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BOOST_REQUIRE( m->atomics.size() > 0 );
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for(Model::Atomic& a : m->atomics) {
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BOOST_CHECK( a.frame < m->frames.size() );
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BOOST_CHECK( a.geometry < m->geometries.size() );
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}
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delete m;
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}
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}
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BOOST_AUTO_TEST_CASE(test_loader_job)
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{
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{
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WorkContext ctx;
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ResourceHandle<Model>::Ref modelRef { new ResourceHandle<Model>("landstal.dff") };
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auto index = &Global::get().e->gameData.index;
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auto job = new BackgroundLoaderJob<Model, LoaderDFF>{ &ctx, index, "landstal.dff", modelRef };
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ctx.queueJob(job);
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while( modelRef->state == RW::Loading ) {
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ctx.update();
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std::this_thread::yield();
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}
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BOOST_REQUIRE( modelRef->resource != nullptr );
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BOOST_CHECK( modelRef->resource->frames.size() > 0 );
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delete modelRef->resource;
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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