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45 lines
887 B
C++
45 lines
887 B
C++
#include "menustate.hpp"
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#include "game.hpp"
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#include "ingamestate.hpp"
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MenuState::MenuState()
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{
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Menu *m = new Menu(getFont());
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m->offset = glm::vec2(50.f, 100.f);
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m->addEntry(Menu::lambda("Start", [] { StateManager::get().enter(new IngameState); }));
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m->addEntry(Menu::lambda("Test", [] { StateManager::get().enter(new IngameState(true)); }));
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m->addEntry(Menu::lambda("Options", [] { std::cout << "Options" << std::endl; }));
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m->addEntry(Menu::lambda("Exit", [] { getWindow().close(); }));
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this->enterMenu(m);
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}
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void MenuState::enter()
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{
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}
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void MenuState::exit()
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{
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}
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void MenuState::tick(float dt)
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{
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}
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void MenuState::handleEvent(const sf::Event &e)
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{
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switch(e.type) {
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case sf::Event::KeyPressed:
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switch(e.key.code) {
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case sf::Keyboard::Escape:
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StateManager::get().exit();
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default: break;
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}
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break;
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default: break;
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}
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State::handleEvent(e);
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}
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