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mirror of https://github.com/rwengine/openrw.git synced 2024-11-12 22:02:49 +01:00
openrw/rwengine/include/data
Daniel Evans 3e9b0c64e4 Re-implement object rendering using a depth-sorted approach.
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.

There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
..
Chase.hpp Initial chase scene implementation, opening cutscene chase works 2016-04-13 01:47:19 +01:00
CollisionModel.hpp Renamed Components 2014-01-26 03:45:55 +00:00
CutsceneData.hpp Add Cutscene Audio, via libmad 2014-08-01 21:04:58 +01:00
GameTexts.hpp Add GXT loading support and i18n of prints. 2014-07-28 06:20:39 +01:00
InstanceData.hpp Renamed Components 2014-01-26 03:45:55 +00:00
ObjectData.hpp Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
PathData.hpp Add initial TrafficDirector open spawn point methods 2015-02-17 01:31:20 +00:00
Skeleton.hpp Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
WeaponData.hpp Initial documentation pass 2014-07-09 05:04:48 +01:00
ZoneData.hpp Fix ScriptMachine behaviour and global addressing 2015-05-01 06:28:39 +01:00