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darkf d3084ad721 Rework how exiting and cleanup is handled.
This involves a few changes. The first changes involve
allocating GameWindow and WorkContext on the heap, so that
RWGame still owns them but chooses when they're freed.

The work queue is given a method to stop the worker thread
without destroying the work context, so that subsystems
relying on the work context may still function to shut down.

Then RWGame is rearranged to cleanup separate subsystems
in an order that does not conflict (i.e., stop the work queue,
shut down other subsystems, then the renderer, *then* the window.)

The window needs to be cleaned up *after* the renderer because it
owns the OpenGL context.
2016-07-31 07:04:52 -07:00
benchmarks First benchmark: Staunton 2016-04-18 02:33:13 +01:00
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external Windows/MinGW-W64 compatibility 2016-07-28 14:46:48 +03:00
rwengine Windows/MinGW-W64 compatibility 2016-07-28 14:46:48 +03:00
rwgame Rework how exiting and cleanup is handled. 2016-07-31 07:04:52 -07:00
rwlib Rework how exiting and cleanup is handled. 2016-07-31 07:04:52 -07:00
rwviewer CMake: Add BIN_DIR and DOC_DIR (#165) 2016-06-29 22:19:03 +01:00
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OpenRW

Build Status

OpenRW is an open source re-implementation of Rockstar Games' Grand Theft Auto III, a classic 3D action game first published in 2001.

  • IRC: #openrw @ chat.freenode.net

Check out the FAQ and the rest of the wiki. Report any bugs by creating an issue.

OpenRW requires a legitimate copy of the original PC game data in order to run. Without this data it will not be possible to run OpenRW.

Screenshots

Looking west to Staunton Poor driving skill Duplicate claude in cutscene

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Third Party Licenses

MAD is licensed under the GNU General Public License

Bullet Physics is licensed under the zlib license

SDL 2.0 is licensed under the zlib license