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40 lines
682 B
C++
40 lines
682 B
C++
#pragma once
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#ifndef _PLAYERCONTROLLER_HPP_
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#define _PLAYERCONTROLLER_HPP_
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#include <ai/CharacterController.hpp>
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class PlayerController : public CharacterController
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{
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glm::quat cameraRotation;
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glm::vec3 direction;
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glm::vec3 _rawDirection;
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glm::quat lastRotation;
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bool running;
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public:
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PlayerController(CharacterObject* character);
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void setRunning(bool run);
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void updateCameraDirection(const glm::quat& rot);
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void updateMovementDirection(const glm::vec3& pos, const glm::vec3& rawdirection);
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void exitVehicle();
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void enterNearestVehicle();
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virtual void update(float dt);
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virtual glm::vec3 getTargetPosition();
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void jump();
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};
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#endif
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