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90acef28f7
- use mapping file - forward define FileContentsInfo, CutsceneTracks, GameTexts - no more "#pragma once" - add mapping file
13 lines
237 B
C++
13 lines
237 B
C++
#ifndef _LIBRW_TEXTURELOADER_HPP_
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#define _LIBRW_TEXTURELOADER_HPP_
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#include <gl/TextureData.hpp>
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#include <rw/forward.hpp>
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class TextureLoader {
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public:
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bool loadFromMemory(FileHandle file, TextureArchive& inTextures);
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};
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#endif
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