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openrw/tests/test_skeleton.cpp
Daniel Evans 584618e991 Overhaul animation support with Skeleton class.
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00

65 lines
2.0 KiB
C++

#include <boost/test/unit_test.hpp>
#include <data/Skeleton.hpp>
#include <glm/glm.hpp>
BOOST_AUTO_TEST_SUITE(SkeletonTests)
BOOST_AUTO_TEST_CASE(test_methods)
{
Skeleton::FrameTransform t1 { glm::vec3(0.f, 0.f, 0.f), glm::quat(0.f, 0.f, 0.f, 0.f) };
Skeleton::FrameTransform t2 { glm::vec3(1.f, 0.f, 0.f), glm::quat(0.f, 0.f, 1.f, 0.f) };
Skeleton skeleton;
skeleton.setAllData({
{0, { t1, t2, true }}
});
BOOST_CHECK(skeleton.getData(0).a.translation == t1.translation);
BOOST_CHECK(skeleton.getData(0).a.rotation == t1.rotation);
BOOST_CHECK(skeleton.getData(0).b.translation == t2.translation);
BOOST_CHECK(skeleton.getData(0).b.rotation == t2.rotation);
BOOST_CHECK(skeleton.getData(0).enabled);
skeleton.setData(0, {t2, t1, false});
BOOST_CHECK(skeleton.getData(0).a.translation == t2.translation);
BOOST_CHECK(skeleton.getData(0).a.rotation == t2.rotation);
BOOST_CHECK(skeleton.getData(0).b.translation == t1.translation);
BOOST_CHECK(skeleton.getData(0).b.rotation == t1.rotation);
BOOST_CHECK(! skeleton.getData(0).enabled);
}
BOOST_AUTO_TEST_CASE(test_interpolate)
{
Skeleton::FrameTransform t1 { glm::vec3(0.f, 0.f, 0.f), glm::quat(0.f, 0.f, 0.f, 0.f) };
Skeleton::FrameTransform t2 { glm::vec3(1.f, 0.f, 0.f), glm::quat(0.f, 0.f, 1.f, 0.f) };
Skeleton skeleton;
skeleton.setAllData({
{0, { t2, t1, true }}
});
/** Without calling Skeleton::interpolate(alpha) the result is identity */
BOOST_CHECK(skeleton.getInterpolated(0).translation == Skeleton::IdentityTransform.translation);
BOOST_CHECK(skeleton.getInterpolated(0).rotation == Skeleton::IdentityTransform.rotation);
skeleton.interpolate(0.f);
BOOST_CHECK(skeleton.getInterpolated(0).translation == t1.translation);
BOOST_CHECK(skeleton.getInterpolated(0).rotation == t1.rotation);
skeleton.interpolate(1.f);
BOOST_CHECK(skeleton.getInterpolated(0).translation == t2.translation);
BOOST_CHECK(skeleton.getInterpolated(0).rotation == t2.rotation);
}
BOOST_AUTO_TEST_SUITE_END()