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https://github.com/rwengine/openrw.git
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220 lines
4.3 KiB
C++
220 lines
4.3 KiB
C++
#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <ai/TrafficDirector.hpp>
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#include <ai/AIGraph.hpp>
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#include <objects/InstanceObject.hpp>
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#include <objects/CharacterObject.hpp>
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bool operator!=(const AIGraphNode* lhs, const glm::vec3 &rhs) { return lhs->position != rhs; }
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std::ostream &operator<<(std::ostream &os, const AIGraphNode* yt) { os << glm::to_string(yt->position); return os; }
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BOOST_AUTO_TEST_SUITE(TrafficDirectorTests)
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BOOST_AUTO_TEST_CASE(test_available_nodes)
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{
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AIGraph graph;
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PathData path {
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PathData::PATH_PED,
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0, "",
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{
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{
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PathNode::EXTERNAL,
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1,
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{ 10.f, 10.f, 0.f },
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1.f, 0, 0
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},
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{
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PathNode::EXTERNAL,
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2,
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{ 10.f, 0.f, 0.f },
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1.f, 0, 0
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},
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{
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PathNode::EXTERNAL,
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3,
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{ 10.f,-10.f, 0.f },
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1.f, 0, 0
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},
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{
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PathNode::EXTERNAL,
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4,
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{ 0.f,-10.f, 0.f },
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1.f, 0, 0
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},
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{
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PathNode::EXTERNAL,
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5,
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{-10.f,-10.f, 0.f },
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1.f, 0, 0
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},
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{
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PathNode::EXTERNAL,
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6,
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{-10.f, 0.f, 0.f },
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1.f, 0, 0
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},
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{
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PathNode::EXTERNAL,
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-1,
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{-10.f, 10.f, 0.f },
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1.f, 0, 0
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},
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}
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};
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graph.createPathNodes(glm::vec3(), glm::quat(), path);
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TrafficDirector director(&graph, Global::get().e);
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auto open = director.findAvailableNodes(AIGraphNode::Pedestrian, glm::vec3(-5.f, -5.f, 0.f), 10.f);
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std::vector<glm::vec3> expected {
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{ 0.f,-10.f, 0.f },
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{-10.f,-10.f, 0.f },
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{-10.f, 0.f, 0.f }
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};
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BOOST_ASSERT( expected.size() == open.size() );
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auto left = open.begin();
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auto right = expected.begin();
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for ( ; left != open.end() && right != expected.end(); ++left, ++right )
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{
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BOOST_CHECK( ! ( *left != *right ) );
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}
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}
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BOOST_AUTO_TEST_CASE(test_node_not_blocking)
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{
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AIGraph graph;
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PathData path {
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PathData::PATH_PED,
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0, "",
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{
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{
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PathNode::EXTERNAL,
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1,
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{ 10.f, 10.f, 0.f },
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1.f, 0, 0
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},
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}
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};
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graph.createPathNodes(glm::vec3(), glm::quat(), path);
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TrafficDirector director(&graph, Global::get().e);
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// Create something that isn't a pedestrian
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InstanceObject* box = Global::get().e->createInstance(1337, glm::vec3(10.f, 10.f, 0.f));
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{
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auto open = director.findAvailableNodes(AIGraphNode::Pedestrian, glm::vec3( 5.f, 5.f, 0.f), 10.f);
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BOOST_CHECK( open.size() == 1 );
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}
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Global::get().e->destroyObject(box);
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}
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BOOST_AUTO_TEST_CASE(test_node_blocking)
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{
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AIGraph graph;
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PathData path {
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PathData::PATH_PED,
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0, "",
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{
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{
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PathNode::EXTERNAL,
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1,
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{ 10.f, 10.f, 0.f },
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1.f, 0, 0
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},
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}
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};
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graph.createPathNodes(glm::vec3(), glm::quat(), path);
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TrafficDirector director(&graph, Global::get().e);
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// create something that should block the spawn point
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CharacterObject* ped = Global::get().e->createPedestrian(1, glm::vec3(10.f, 10.f, 0.f));
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{
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auto open = director.findAvailableNodes(AIGraphNode::Pedestrian, glm::vec3( 5.f, 5.f, 0.f), 10.f);
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BOOST_CHECK( open.size() == 0 );
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}
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Global::get().e->destroyObject(ped);
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}
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BOOST_AUTO_TEST_CASE(test_node_density)
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{
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AIGraph graph;
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PathData path {
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PathData::PATH_PED,
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0, "",
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{
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{
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PathNode::EXTERNAL,
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1,
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{ 10.f, 10.f, 0.f },
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1.f, 0, 0
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},
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}
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};
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graph.createPathNodes(glm::vec3(), glm::quat(), path);
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TrafficDirector director(&graph, Global::get().e);
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CharacterObject* ped = Global::get().e->createPedestrian(1, glm::vec3(5.f, 5.f, 0.f));
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{
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director.setDensity(AIGraphNode::Pedestrian, 1.f);
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auto open = director.findAvailableNodes(AIGraphNode::Pedestrian, glm::vec3( 5.f, 5.f, 0.f), 10.f);
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BOOST_CHECK( open.size() == 0 );
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}
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{
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director.setDensity(AIGraphNode::Pedestrian, 2.f);
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auto open = director.findAvailableNodes(AIGraphNode::Pedestrian, glm::vec3( 5.f, 5.f, 0.f), 10.f);
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BOOST_CHECK( open.size() == 1 );
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}
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Global::get().e->destroyObject(ped);
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}
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BOOST_AUTO_TEST_CASE(test_create_traffic)
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{
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AIGraph graph;
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PathData path {
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PathData::PATH_PED,
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0, "",
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{
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{
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PathNode::EXTERNAL,
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1,
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{ 10.f, 10.f, 0.f },
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1.f, 0, 0
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},
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}
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};
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graph.createPathNodes(glm::vec3(), glm::quat(), path);
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TrafficDirector director(&graph, Global::get().e);
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auto created = director.populateNearby(glm::vec3(0.f, 0.f, 0.f), 20.f);
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BOOST_CHECK( created.size() == 1 );
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//Global::get().e->destroyObject(created[0]);
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}
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BOOST_AUTO_TEST_SUITE_END()
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