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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <objects/InstanceObject.hpp>
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#include <engine/GameWorld.hpp>
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BOOST_AUTO_TEST_SUITE(ObjectUnitTests)
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#if 0 // Tests disabled as object damage logic is unclear
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BOOST_AUTO_TEST_CASE(instance_test_damage)
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{
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std::shared_ptr<ObjectData> object(new ObjectData);
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InstanceObject inst(Global::get().e,
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glm::vec3(0.f, 0.f, 0.f),
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glm::quat(), nullptr,
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glm::vec3(1.f),
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object, nullptr, nullptr
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);
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GameObject::DamageInfo dmg;
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dmg.type = GameObject::DamageInfo::Bullet;
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dmg.hitpoints = 50.f;
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// Set object to undamagable.
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object->flags = 0;
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BOOST_CHECK( ! inst.takeDamage(dmg) );
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BOOST_CHECK( inst.takeDamage(dmg) );
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BOOST_CHECK( inst.getHealth() < 0.f );
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}
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BOOST_AUTO_TEST_CASE(instance_test_destroy)
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{
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std::shared_ptr<ObjectData> object(new ObjectData);
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InstanceObject inst(Global::get().e,
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glm::vec3(0.f, 0.f, 0.f),
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glm::quat(), nullptr,
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glm::vec3(1.f),
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object, nullptr, nullptr
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);
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GameObject::DamageInfo dmg;
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dmg.type = GameObject::DamageInfo::Bullet;
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dmg.hitpoints = inst.getHealth() + 1.f;
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BOOST_CHECK( inst.takeDamage(dmg) );
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BOOST_CHECK( inst.getHealth() < 0.f );
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}
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#endif
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BOOST_AUTO_TEST_SUITE_END()
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