mirror of
https://github.com/rwengine/openrw.git
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153 lines
4.1 KiB
C++
153 lines
4.1 KiB
C++
#include "data/Clump.hpp"
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#include <algorithm>
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#include <limits>
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#include <memory>
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#include <queue>
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#include <glm/gtc/matrix_transform.hpp>
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Geometry::Geometry() : EBO(0), flags(0) {
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}
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Geometry::~Geometry() {
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if (EBO) {
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glDeleteBuffers(1, &EBO);
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}
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}
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ModelFrame::ModelFrame(unsigned int index, glm::mat3 dR, glm::vec3 dT)
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: index(index)
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, defaultRotation(dR)
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, defaultTranslation(dT)
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, parent_(nullptr) {
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reset();
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}
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void ModelFrame::reset() {
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matrix = glm::translate(glm::mat4(1.0f), defaultTranslation) *
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glm::mat4(defaultRotation);
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updateHierarchyTransform();
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}
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void ModelFrame::updateHierarchyTransform() {
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// Update our own transformation
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if (parent_) {
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worldtransform_ = parent_->getWorldTransform() * matrix;
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} else {
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worldtransform_ = matrix;
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}
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for (const auto& child : children_) {
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child->updateHierarchyTransform();
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}
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}
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void ModelFrame::addChild(const ModelFramePtr& child) {
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// Make sure the child is an orphan
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if (child->getParent()) {
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auto& other_children = child->getParent()->children_;
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other_children.erase(
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std::remove(other_children.begin(), other_children.end(), child),
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other_children.end());
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}
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child->parent_ = this;
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children_.push_back(child);
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child->updateHierarchyTransform();
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}
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ModelFrame* ModelFrame::findDescendant(const std::string& name) const {
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for (const auto& frame : children_) {
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if (frame->getName() == name) {
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return frame.get();
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}
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auto result = frame->findDescendant(name);
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if (result) {
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return result;
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}
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}
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return nullptr;
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}
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ModelFramePtr ModelFrame::cloneHierarchy() const {
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auto self = std::make_shared<ModelFrame>(getIndex(), getDefaultRotation(),
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getDefaultTranslation());
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self->setName(getName());
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for (const auto& child : getChildren()) {
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auto childclone = child->cloneHierarchy();
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self->addChild(childclone);
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}
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return self;
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}
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AtomicPtr Atomic::clone(const ModelFramePtr& newFrame) const {
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auto newatomic = std::make_shared<Atomic>();
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newatomic->setGeometry(getGeometry());
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newatomic->setFrame(newFrame ? newFrame : getFrame());
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newatomic->setFlags(getFlags());
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return newatomic;
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}
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ModelFrame* Clump::findFrame(const std::string& name) const {
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if (rootframe_->getName() == name) {
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return rootframe_.get();
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}
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return rootframe_->findDescendant(name);
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}
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Clump::~Clump() = default;
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void Clump::recalculateMetrics() {
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boundingRadius = std::numeric_limits<float>::min();
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for (const auto& atomic : atomics_) {
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const auto& geometry = atomic->getGeometry();
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if (!geometry) {
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continue;
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}
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const auto& bounds = geometry->geometryBounds;
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boundingRadius = std::max(boundingRadius,
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glm::length(bounds.center) + bounds.radius);
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}
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}
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ClumpPtr Clump::clone() const {
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// Clone frame hierarchy
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auto newroot = rootframe_->cloneHierarchy();
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auto clump = std::make_shared<Clump>();
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clump->setFrame(newroot);
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clump->boundingRadius = boundingRadius;
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// This isn't the most optimal implementation, but this code is likely
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// to be replaced soon.
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auto find_new_frame = [&](const ModelFramePtr& old) -> ModelFramePtr {
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std::queue<ModelFramePtr> open;
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open.push(newroot);
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while (!open.empty()) {
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auto frame = open.front();
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open.pop();
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if (frame->getIndex() == old->getIndex()) {
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return frame;
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}
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for (const auto& child : frame->getChildren()) {
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open.push(child);
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}
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}
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return nullptr;
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};
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// Generate new atomics
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for (const auto& atomic : getAtomics()) {
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auto newatomic = atomic->clone();
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// Replace the original frame with the cloned frame
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if (atomic->getFrame()) {
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newatomic->setFrame(find_new_frame(atomic->getFrame()));
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}
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clump->addAtomic(newatomic);
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}
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return clump;
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}
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